Sand People, also known as Tusken Raiders, are fearsome nomads that prowl the desert sands of Tatooine. Who are these savage and mysterious warriors? You and your allies will face the fierce Sand People in the heroic encounters of Chapter 7. Learn more about the enemy you'll be up against.
Tusken Raiders roam the sands of the desert and hide in the rocky canyons of the Jundland Wastes. These aggressive wanderers are known for scavenging and stealing from the settlers scattered across the planet. They travel in bands on the back of banthas, riding in single file to conceal their numbers.
Sand People endure in the desert by shielding themselves from the wrath of the binary suns and the deadly heat. Heavy, dusty bandages and cloth protect their faces, and metallic eye protection lenses allow them to see in even in fierce sandstorms. A breath filter over the nose and mouth also give some protection from sand particles. A moisture trap is attached to the filter to provide some necessary hydration in the scorched air.
Sand People are covered in thick robes, gloves, and boots from head to toe, and often carry their weapon of choice: gaderffii. Gaderffii, also known as gaffi sticks, are crafted with metal scavenged from the wreckage of crashed ships.
These sturdy weapons brandish a spearing blade at one tip, with sharp axe blades able to cleave its target. At the other end of the stick, a weighted club has the potential to bruise and batter with one powerful swing. Tusken Raiders often bellow while flaunting the gaffi stick to indicate dominance and aggression. They also use the blasters stolen from their deceased owners to strike from a far range.
The Tusken Raiders are shrouded in mystery. Little is known about their society, but there is a hierarchy in their clans. Sand People designate some of their strongest warriors as War Masters, Blood Champions, Warlords, and Death Hunters. Very few settlers who have encountered these fierce savages have survived.
There are rumors of a Tusken King ruling over this primitive society, although no one has seen him with their own eyes and lived to tell the tale. It is said that the Tusken King, proudest and strongest of all the Sand People, leads his people not only in their attacks but in their clan rituals. These rituals might involve the sacrifice of animals, captives, or even condemned clan members.
Not much is known about their day-to-day life, but all inhabitants of Tatooine know to avoid an encounter with the Sand People at all cost.
The Sand People earned the name "Tusken Raiders" after attacking a fort inhabited by human settlers on Tatooine. Settlers had unknowingly constructed their commune on land that the Sand People held sacred. The nomadic savages gathered their forces and nearly destroyed Fort Tusken in an effort to remove the invaders. A number of these fighters still lurk in the caves below the deserted fort.
The bloodthirsty raid is still spoken of today as one of the most brutal attacks in the history of the planet. The Sand People have not gathered and attacked a settlement in the years since the attack on Fort Tusken , but no one is truly safe while they roam the dunes of Tatooine…
Phase 1: Liberating the City
Head straight to the cantina and kill all Tuskens there. Kav Goldor "GOLD" will come inside the cantina. After liberating the cantina, 2 members stay there, the others go liberate the city in this order:
- Liberate the University
- Liberate the Medical Centre
- Liberate the Hotel
- Liberate the Cloning Facility
- Liberate the Combat Hall
- Liberate Watto's Shop
- Liberate the Starport
Group goes around and kills every tusken in each building until that building dissapears from the liberating list. They usually involve 1-2 gold elites protected by a few silver elites and alot of normal tuskens.
Phase 2: Re-building the city
Group should be split in teams of 2, Upper - middle - lower sector, kill any red dots in your city sector right from the beginning, defending & escorting citizens spawns will be much easier that way.
Building A - Mansion - The Mansion is at the south of the city and is a large guild hall where the experts and citizens will spawn inside the house. Citizens -> Starport and University Lone House
Building B - Lone House - The Lone house is at the centre of the city. The citizens and experts will spawn at the basement. Citizens ->Medical Centre and Cloning Facility
Building C - Slums House - Located behind Wattos shop. The citizens will spawn right next to the door and so will the Tusken Flesh Eaters!!! Citizens ->Combat Hall and Wattos shop
Send 3 experts to each building via Radial-menu.
Combat Hall - Spawns Elite Militia all over the city, primary building to send experts to
Medical Centre - Spawns Elite Medics all over the city, secondary building to get experts to
Starport - Spawns Y-Wing bombing runs all over the city, doesnt do much damage but still useful
Wattos Shop - Spawns Non-elite droids over the city, Not as useful as the combat hall but it still draws aggro
Cloning Centre - Activates a Buff upon incapacitation, which gives a heal and a small defensive boost
University - Gives a Combat buff to help combat the Tuskens
Phase 3: The Final Battle
Head infront of the Cantina. 5 Tusken Warlords will come, let the Militia NPCs attack them, whereas the group supports them. The Tusken King will come shortly after with 4 Honour Guards. Let Kav and the citizens deal with them again, but take out the honour guards similar to the first wave. THEN start to kill the Tusken King. Keep hitting him with medics providing heals. He might activate a defensive buff , simply keep hitting him until he dies.
- IG-88 -
Obsessed with hunting and killing its target, IG-88 also poses a threat to anyone who dares cross its path.
Assassin droids, first created in the days of the Old Republic , were designed to be both independent and intelligent.
The IG-88 model, produced by Holowan Laboratories, was given the most sophisticated programming ever bestowed on any assassin droid.
IG-88 assassin droids ruthlessly stalk the galaxy in hunt of their prey. This deadly, efficient killer works as a freelance bounty hunter and comes well-equipped for massacre. Glowing red sensors on the droid's head detect heat and allow IG-88 to see in all directions at once. An antenna on the head intercepts and decodes transmissions, and a sensitive sound sensor at the base of the head also detects any sounds its intended victim may make. IG-88 also carries several weapons of choice, including a flamethrower, sonic stunner, pulse cannon, and a concussion grenade launcher. Its right hand contains miniature cutting lasers, while its left is capable of intercepting blaster bolts.
The assassin droid is also well-defended with blast armor. The assassin droid's most powerful weapon, however, is its unprecedented self-sufficiency and intelligence. Programmed with an experimental sentience system and sophisticated combat programs, the full extent of IG-88's capabilities is still unknown. All surviving programmers of the IG-88 assassin droids were hunted and slaughtered by their creations to ensure that no one would exploit any design flaws.
IG-88 is known as one of the most feared bounty hunters in the galaxy – second only to Boba Fett himself.
Adventurers must match the power and cunning of these two deadly enemies by recruiting allies to their cause. Only by working together can any group hope to defeat these evil creatures in a heroic battle to the death.
|Phase 1: Battle droids|
Four members secure each of the four doors in the instance. Medics: Stay in the middle to heal whoever gets low. Kick the Mouse droid, when ready. KILL the spawning Battle and Bomb droids. You can keep the bomb droids off your back by standing directly in front of the door!
Phase 2: Droidekas
Everyone else helps the 4 guarding members to kill the droideka, maybe even focus on THE SAME droideka. Try to keep aggro off of the medics!
Phase 3: Giant Battle Droids with flamethrowers
Two giant battle droids with flamethrowers will come out of the main gate and stand next to each other in the middle of the dungeon. ALL KEEP MOVING, DON'T stand still! As soon as they are aggro have one medic do a Stasis field on one of them and focus on the other. The best strategy for the attack is running around the perimeter of the instance while firing at them.
Phase 4: IG-88
When IG-88 comes, give him all you got. Ranged professions run the perimeter like the last part, but it isn't really needed. Medics: STAY ALERT and heal! When the droidekas spawn, eliminate them FIRST because IG-88 is invulnerable when they spawn. Jedi: Attack IG-88 to keep him busy. Everyone else: Take the droidekas out! Medics: STAY ALIVE and heal, heal, heal
EVERYONE GETS: A token of heroism & a badge!
A dented IG-88 head
Juyo Lightsaber Schematic [One-time use]
Whether you are newly Combat Level 90 in Star Wars Galaxies or one of our seasoned veterans, the Death Watch Bunker is one of the more challenging places to visit in-game. As many in our community have noticed, we have updated several areas lately and encourage everyone to visit these revamped locations. You never know what new adventures or rewards you may find waiting in the depths of these destinations. Today we welcome you to…
THE DEATH WATCH BUNKER
Boba Fett has discovered that an ancient splinter group of Mandalorian mercenaries, known as the Death Watch are not just the stuff of myth and rumor but are operating out of a hidden location. Fett's network of spies has also discovered that the Death Watch assassins have contracted a sizable contingent of the Black Sun to help in their unknown plots. Are you brave enough to find out what these heinous villains are up to? Work your way through this adventure zone with over six action-packed quests and unique crafting missions to find out what has brought these ancient warriors out of hiding!
For thousands of years, the Mandalorians served as fearsome mercenaries, working throughout the galaxy to help the highest bidder win wars and topple governments. Several years before the Clone Wars, the last of the Mandalorians were wiped out by the Jedi. Only Jango Fett survived. The galaxy at large generally believes the Mandalorians to be extinct throughout the galaxy, with Boba Fett possessing the last remaining set of ancient Mandalorian armor.
The Death Watch splinter group is a mysterious mercenary unit, using their fearsome battle armor and training to wreak havoc for the highest bidder. For ages, this group of surviving Mandalorians has remained in hiding on a planet in the Outer Rim. Now, this tiny sphere has seen Imperial scouts nosing about and landing supply ships. The Death Watch wants to know why. To help maintain their secrecy, they have contracted with the criminal organization known as Black Sun. The Death Watch and Black Sun mercenaries are keeping an eye on what the Empire is doing, for now; they're deciding how to manipulate the situation to their favor.
The Black Sun
The Empire's control of the galaxy and the efforts of a ragtag Rebellion marked key moments in galactic history. Lurking in the shadows of the Empire was the Black Sun, a vast criminal organization possessed of incredible power and influence. The syndicate's tentacles reach everywhere - from the polished spires of Imperial Center to the seamiest Outer Rim tavern.
Many of the organization's tens of thousands of operatives had no idea that they were benefiting Black Sun, so layered and intricate were the fronts that the syndicate hid behind. Black Sun had involvement in every known type of illegal activity, and its information network rivaled the accuracy and scope of even Imperial Intelligence. This deadly clan of privateers has their own unique armor!
The Death Watch
Having remained completely hidden for decades, the Death Watch will not take kindly to being disturbed and will do anything to keep their hideout hidden and their plans secret. Among the many foes you will face in their bunker, expect to see different types of Death Watch Warriors - the Death Watch Bloodguard, Ghosts, Wraiths and the Overlord!
The Death Watch Bunker
The Death Watch Bunker is the hideout of the remaining Mandalorians and their Black Sun allies. It contains some very interesting features, including the only crafting facilities in the galaxy capable of making Mandalorian Armor.
The Death Watch Bunker is a challenging adventure zone with over 70 rooms designed for large groups to play through. It is not an instanced dungeon, but access is not as simple as just showing up to the front door. Not only is the bunker guarded by dangerous Black Sun mercenaries, but access to the bunker can only be gained by talking to the one person who might have a clue about how to sneak in...
Adventurers who dare to travel to the Outer Rim, cavort with criminals and manage to sneak into this most deadliest of places will face Black Sun Assassins, Mercenaries, guards, henchmen, super battle droids, battle droids, droidekas, and blastromechs. Throughout the lower levels of the bunker, players will face the Death Watch blood guard, wraiths, and the hardiest may even encounter the Death Watch themselves!
The Death Watch Bunker is a difficult, high-level adventure zone meant to be played with large groups of allies. Should you be brave enough to venture inside, expect fierce resistance, hidden foes, angry beasts, and even environmental dangers. This is no ordinary criminal hide-out!
Dangerous Allum Mines
Once inside, players will face many challenges. Mandalorian armor requires special materials to be crafted. To attempt to create this rare and exquisite armor, players will have to search the depths of the Allum Mines, located below the bunker. The mine tunnels are contaminated with bad air and the air filtration systems are not working correctly, so players will have to find or build environmental protection masks (also known as rebreathers). Although gas masks can certainly be found inside and outside of the bunker, players will have to venture within the bunker with an able crafter who has the correct skills to modify gas masks to filter out the deadly Allum mine gas.
From there, players will have to gather all the necessary components and remain in the company of a crafter with the right skills to craft this powerful armor.
Good luck to all who decide to take on the Death Watch Bunker. May the Force be with you…
The inclusion of this armor has been a source of much discussion since the saga of Star Wars Galaxies first began. When we first announced that we would finally be adding this unique armor to the game, LucasArts Producer, Haden Blackman (A.K.A. Shug_Ninx) stopped in to the community forums to talk about some of the design decisions.
Short Answer: Mandalorian Armor has existed since launch, but we haven't given you a way to find it/make it/buy it...
The Long Answer: We've had the Mandalorian Armor assets for some time (since well before launch), but we've always struggled to find a good way to integrate the armor into the game. Like Jedi, we didn't want Mandalorian Armor to become commonplace - it's supposed to be rare armor worn by an elite crew of mercenaries (who, by this point in the timeline, have been all but wiped out). We knew that bounty hunters would covet a suit of "Boba Fett's armor," and would feel "cheated" if just anyone could make, buy, or recover Mandalorian armor. So, there was some back and forth before launch about how to best implement the armor, and the best choice seemed to be by folding it into some kind of dungeon or quest progression. As many of you also know, however, we're sensitive to cutting crafters out of the economy - we didn't want there to be an over-abundance of "uber-loot" items that remove the combat professions' dependency on crafters (as the game has evolved, we've become more open-minded about the types of loot we can drop, but we're still cognizant of the crafters' needs). During the race towards launch and in the weeks that followed, we just didn't have time to devise a dungeon or series of quests that could provide Mandalorian armor in a compelling manner (with a good backstory, which is really important to me, especially in this case) *and* remain true to our design goals regarding crafters.
A few months ago, a LucasArts employee who plays the game religiously started a grass-roots crusade to get Mandalorian armor into the game. I was sympathetic, but we had so much on our plates already. Fortunately, during a review of the dungeon assets in development, we discovered a rundown mine that nobody was sure how to populate. To me, it seemed like the perfect hideout for a gang of mercenaries - and thus, we decided that it would become the lair of the Death Watch, an offshoot of the Mandalorians. I'm not going to give away too many details, but I'm really excited about the direction for the dungeon and I think it's going to make both powerful combat characters and skilled crafters happy...
Before you know it, you'll be battling your way through Death Watch assassins and soldiers in search of one of the most iconic outfits in the Star Wars lore. Just make sure you know a good Armorsmith...
Whether you are new to Star Wars Galaxies or one of the Veterans, the Geonosian Bunker is one of the best places to visit in-game. Bothan spies have intercepted transmissions from an Imperial Officer named Lt. Harmon Vintollo in Kadaara and an undercover Rebel operative in a hotel in Tyrena named Teraeza Furloti. They both speak of a hidden biogenics lab run by the Geonosians. The information was leaked to the holonet so we are able to re-transmit to you here:
Lately, rumors have been floating around about a secret Geonosian biogenics research lab where the Geonosians were experimenting on creatures, giving them horrible powers. Some creatures were being engineered for use in the Geonosian execution arena. There are even Acklay being twisted for their foul purposes. Other, more sinister creations such as mutated Kwi's and Klikniks with force powers were being developed for use as minions of Sith. This base is quite real and is hidden.
Recent seismic events have compromised the base's integrity, disabling the holo-generators that hid the entrance to the complex. The tremors have also caused minor cave-ins, structural collapses and sporadic power loses resulting in mass chaos throughout the complex.
The base's security system seems to be malfunctioning; the sentry droids have gone berserk, there are toxic leaks in areas and stores of volatile materials that could explode at any moment, large chunks of falling rocks constantly fall from overhead...not to mention the genetically engineered monstrosities roaming the hallways...
The Geonosian Bunker has several NPC's that players can interact with to find the dungeon while staying immersed in their game play. The hidden bunker on Yavin 4 was commonly used to mutate many creatures such as the Acklay. A report states that a mutated Acklay was released by the Geonosians on Yavin 4 close to the laboratory, possibly as a deterrent to prying eyes. The Imperials, the Rebels, and criminal syndicates want to steal the Lab's technology.
Soon after the Battle of Yavin 4, word spread around the Galaxy about this secret Geonosian biogenics research lab where Geonosian scientists were experimenting on creatures and mutating them for use in the Geonosian execution arena. Other, more disturbing creations such as mutated Klikniks and Kwi's were being created as well. This was a well-hidden base in Yavin 4's immense jungle, where the location has been verified.
Some of the loot items available:
- Geonosian Cubes
- Acklay Bones
- Stat-mod armor
- Kliknik Fortitude Enhancement
- Kwi Adrenal Boost
- Geonosian Relics
- Royal Honey Carafe
- Pack of Geonosian Rations
- Geonosian Technical Kit
- Small Ball
- Geonosian Sonic Blaster Schematic
- Geonosian Tenloss DXR-6 schematic
- Reinforcement Core Schematic
- Sword Core Schematic
Make sure to use extreme caution as you venture into the caves, and you would be wise to bring your friends while exploring these dangerous spaces. If it's been a while since you visited the cave, stop back by to see what you might be missing.