Friday Feature – Starting Your First City - 07/10/2009

As many of you know I am leveling up my first two characters right now and have recently started my first city (currently a Township) called Mos Locos on the Eclipse server. I decided to place a city near Mos Eisley so that I can continue to meet and help new players coming into SWG.

 

I am grateful that we have such talented people in our community that have written guides on how to do just about everything you would want to know about in SWG. I thought it would be a good idea to share with you what I have learned from these guides and have included a great deal of that content for you here.

Important information I learned for my first steps:

Player Cities can be created on Corellia, Dantooine, Lok, Naboo, Rori, Talus, or Tatooine.  The number of player cities that can be placed per planet is capped. The 3 main worlds of Corellia, Naboo, and Tatooine are able to hold 20 cities and the moons and adventure worlds of Talus, Rori, Dantooine, and Lok can hold up to 50 cities. It is important to note that there is also a cap on the number of cities that can achieve a certain rank. While the core worlds of Corellia, Naboo, and Tatooine can have a total of 20 cities, only 15 can be rank 3 or above and only 10 can be rank 4 or above. The moons/adventure planets of Talus, Rori, Dantooine, and Lok can have 30 cities at or above rank 3 and 20 at or above rank 4. 

There is no way to know for certain the number of player cities on a world (it requires rank 3 to be visible on the map and not all use that option or are able to reach that rank). The only certain way to know is to attempt to place a City Hall on the planet; if it is capped you will receive a system message stating that the hall cannot be placed.  City Halls must be placed a minimum of 1100m away from other Player Cities, and the usual build-zone rules apply in regards to NPC cities.

So I set off to search for a nice piece of land to start my city that was relatively flat. I traveled around a 2300m perimeter of Mos Eisley until I found a place that I liked. I took my City Hall deed that I acquired through a Structures Trader. I placed my building in the location by using the deed through my inventory just like placing a house. I did find out that if there are any NPC's on the area that I wanted to place the City Hall that I had to clear them first. Yeah! More XP!

 

 

Now that you have a building in place make sure to give it a name that you want and adjust the messages for the city to your liking. Radial on the terminal inside your new City Hall to setup the building to your specifications.

 

 

Make sure to set your zoning to your desired preference as well. If you do not want just anyone to become a citizen in your city you will want to make sure to adjust this setting.

 

When the City Hall is placed, the Mayor has 24 hours to get 5 citizens into the initial 150m city radius.  A player becomes a citizen of a Player City by placing a house within the city limits and declaring residence on the house terminal.  If a player has had a residence elsewhere and is changing residence, it takes 24 hours to process the residence change request (players leaving one Player City for another should use the "Revoke Citizenship" option on the previous city's City Management Terminal); if the player had no previous residence it registers automatically.  City Hall counts as the Mayor's residence so that person automatically becomes a citizen by placing the Hall.  Players are allowed to be a resident of only one city at a time.  The mayor is notified by e-mail when a new resident is added to the city, and players also receive e-mails when one of their structures is added to a Player City.

If the city does not have 5 citizens within 24 hours, the City Hall is destroyed along with any items inside and the treasury.  The mayor will receive an e-mail stating that their zoning permits were rejected.  If the city has at least 5 citizens within the 24 hour period, the Mayor is notified that their city was approved and valid. I did not have my four other citizens ready on the first time I did this and was standing by my town hall on my first attempt and watched it vanish so make sure to have some people ready to claim residence in your area within that 24 hour period.

 

 

Each rank of city has its own classification:

  • 1. Outpost - Requires 5 citizens and grants a city radius of 150m. At Rank 1 the city is allowed to have Small Gardens placed.
  • 2. Village - Requires 10 citizens and grants a city radius of 200m. At Rank 2 the city is allowed to have a Bank, a Garage and Medium Gardens placed as well as player-placed Cantinas; you can also begin to set taxes at this level.
  • 3. Township - Requires 15 citizens and grants a city radius of 300m. At Rank 3 a Cloning Facility and Large Gardens may be placed as well as player-placed Hospital.  Player City specializations can be set at this level.
  • 4. City - Requires 30 citizens and grants a city radius of 400m. At Rank 4 a Shuttleport may be placed as well as player-placed Theaters.
  • 5. Metropolis - Requires 40 citizens and grants a city radius of 450m.

When I reached level 2 (Village) I added my Banks, Mission Terminals, Junk Dealer, and started to decorate the town with various items I had picked up along the way.

 

 

I have a personal preference toward adding Way Points for various places of interest in my City such as my homes, our malls, Guild Hall, friend's houses, etc. You can see that in the following screen shot.

 

Player Cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall as the update time is unique to each city.  Prior to taxation and city maintenance, the city rank and citizenship is validated.  If the city has enough citizens to advance to the next level and the planetary caps for the next level have not been reached, the city is promoted one rank.  If the city does not have enough citizens to maintain their current rank, they are demoted.  The Mayor is notified of any changes in city rank.  A city can only go up one rank at a time: an outpost with 15 citizens would become a Village at their update cycle, not a Township.

So feel free to visit Mos Locos any time and say hello and have a look around. You can find us by traveling to 3200 -6800 which is roughly 2000m from Mos Eisley.

 

I hope that you have as much fun creating your own City as I have and we look forward to seeing screen shots of your work soon.

 

You can find out more information regarding Player Cities in the following forum:

Player Cities and Housing

Your fellow Galactic Traveler,

Draakull

 
Friday Feature – 03/20/2009

 

You will find more reasons to go home again with the release of Game Update 9. With the addition of brand new windowed houses, you'll see the Galaxy like never before!

Small Windowed Tatooine House

Just one of the brand new houses released in Game Update 9 is the Small Windowed Tatooine House.

 

This house is similar to the other small Tatooine houses with the exception of one important difference: It has windows!

A Peek In and Outside!

Here's a sneak peek at one of the brand new large houses that will be available in Game Update 9.

 

As you can see, there are a lot of windows! Not only can you see out of your window, but people can also see what's going on inside of your house. This will give everyone a chance to show off their awesome loot!

Small Windowed Naboo House

Residents of Naboo will also find their own windowed home, with the addition of the Small Windowed Naboo House.

 

This home features four windows on both sides of the round house, for a total of eight viewing areas.

 

As with all of the new windowed houses, you can peek inside a person's home through their windows. Just don't get caught or you might be fed to the rancors!

Small House Style Three

Yet another new home available in Game Update 9 is the Small House Style Three. This lovely home will look beautiful almost anywhere you can place it and is not limited to just Naboo or Tatooine.

 

As you can see from the picture above, this house features two windows that make up a beautiful skylight!

 

Here's a view looking down into a person's home, through the skylight. These windows provide beautiful sunshine during the day and a view of the stars at night.

More in Game Update 9

These are just a few of the eight brand new houses ready to be made into your home in Game Update 9. Be sure to claim your plot of land so you can build your house of dreams in Game Update 9!

Friday Feature – 02/20/2009

Along with the updates to Player Cities as discussed in the last Friday Feature , players will now have all new ways to decorate their cities to make them look even more beautiful, or bizarre, than before!

Exquisite Stone Gardens

A brand new decoration for players to use in their cities is two styles of an exquisite stone garden.

This garden is exclusive to Game Update 8 and is ready for use by all mayors.

If you are a Mayor looking to decorate your city with style, be sure to place one of these beautiful gardens in your city.

More City Decorations

Gardeners and Player City decorators will be happy to know that there will be several increases in your decorating abilities.

Game Update 8 will feature a 50% base increase of Civic Structures, which includes gardens. There will also be a 50% increase to City Decorations, which is different from gardens but is still receiving the equivalent increase.

Finally, there will be another increase for both Civic Structures and Decorations with Specializations, should you choose it. This increase will be 33%.

Also coming out in Game Update 8 are two brand new statues that can be selected by any Mayor, regardless of faction.

First let's take a look at the Rebel themed statue.

Not to be out done by the Rebels, the Empire also has it's own themed statue.

Remember, these statues do not require you to be a member of either faction to obtain them. If you're a Rebel and want the Imperial statue, go ahead and get it; just don't come to us when your Rebel friends abandon you.

Game Update 8

All of these brand new enhancements to player cities and more will be available in Game Update 8! Keep your eye on the official webpage and forums for more information as it becomes available.

Friday Feature – 02/13/2009

Mayors and citizens across the galaxy will be excited about the improvements made to player cities coming out in Update 8. With all new functionality and ease of use, there has never been a better time to be a Mayor or part of a player run city!

City Structure Report

A brand new user interface (UI) has been designed for City Structures. Before Game Update 8, cities that spanned across multiple game zones did not receive proper Structure Reports. Now, all City Structures will be shown in this brand new UI!

These Structure Reports also show their current location in the UI. If you select the Structure in the UI, a waypoint will then be created leading to that Structure.

Citizenship Report

The Citizenship Report has also been given a facelift in Game Update 8.

The Citizenship Report now shows the following information: Citizen Name, Citizen's Structure Style, Structure Location, Last Login/Current Location , Character Level, and Character Profession.

If you select a citizen in the new user interface, a waypoint will be created directing you to that citizen's structure.

Mayor Message of the Day

A brand new feature for Mayors in Game Update 8 is the ability to enter a Message of the Day for their citizens.

This message is a free-form message and can be entered into the City Record by accessing the City Management Terminal. Mayors will have the ability to customize their text color so their Mayoral Messages really stand out! Each time a citizen of the city logs in, they will receive the MOTD in their chat window.

Visitor Message of the Day

Along with the Mayor's new ability to display a message to all citizens of the city, Mayors now have the ability to set a message for visitors as well. This uses the same mechanic as the message for citizens, but is seen exclusively by visitors.

When a visitor enters the city's area of influence, the visitor will receive a message in their chat window.  The Mayor can update this message via the City Management Terminal.

City Recycling Center

Every citizen has lots of junk they want to get rid of, that's why Mayors can now place a Recycling Center (Junk Dealer Terminal) in their city. 

The terminal behaves much like a Junk Dealer and follows the same rules as other city terminals such as the Missions Terminal.

Other City Upgrades

These are just a few of the many player city upgrades being released with Game Update 8!

For the Mayors that hate to decorate, Game Update 8 will now allow you to add administration rights to your City Halls. This gives Mayors the opportunity to hire someone to do the decorating for them so they can focus on other city needs.

Player Commercial Structures have also received an upgrade. Cantinas, Hospitals, Merchant Tents, and Theaters will now be able to make use of the Storage Increase Deeds.

Be sure to keep your eye on the official Star Wars Galaxies website and forums for the latest updates on Player Cities and everything else found in Game Update 8!

Player City Gardens


Corellian Player City Gardens


 Arch Path

 Fountain Spire

Decorative Path

 Planters

 Shrine
Simple Path

Spires

Arches

Simple Arrangement

Fountain & Benches

 Flower Arrangement

 Artistic Arrangement

Globe Arrangement

Tree & Columns

Fountain & Benches



Naboo Player City Gardens


Round Atrium

 Large Gazebo

 Honored Stone

 Rock Arrangement

 Gazebo & Fountains
 
Decorative Path

 Curved Wall

 Trees & Spire

 Trees & Sphere

 Fountain & Benches
Small Gazebo

Small Arrangement

Small Curved Wall
Tree Arrangement

Gungan Guardians


Tatooine Player City Gardens


Arch Circle

Flora Arrangemt.

Stone Arrangement

Stones & Walls

 Shaded Place
 Stone Path

Wall Arrangement

Dry Flora With Arch

 Secluded Path

 Cafe Area

Palms
Column Arrangemt.

Palm & Stones

Dry Planter

Statue & Flowers


Exotic Player City Gardens
DANTOOINE
l DATHOMIR l ENDOR


Dantooine Meditation Area
 Dantooine Spirit Stone

 Dantooine Totem

 Dathomir Obelisk

Dathomir Gnarled Tree

 Dathomir Brazier
Endor Huts

Endor Meditation Area
Endor Small Arrangemt.

Guide to Player Cities
By: Khristen

Creating a successful Player City takes planning and dedication. Don't be fooled because everyone can gain Master Politician simply by declaring residence in a house! A Player City is not a solo venture: it is a community of players and characters creating their own space in the Galaxy. While the Politician is the figurehead of a Player City, it takes many people to make the city flourish and grow. Having a guide to help you along the path can be extremely beneficial...and the more you know, the easier it is to find what works for you and your city.

So how do you get started out in this socially-rewarding aspect of Star Wars Galaxies?

The Politician is the heart of the Player City.In order to get Politician skills you simply need to place a house and declare residence in the structure; this will grant you all the skills of a Master Politician. Without being the Mayor of a city, though, these skills mean nothing and cannot be used. There are two waysyou can become a Mayor: run for office in an existing Player City or creating your own city.

The first option, running for Mayor in an existing player city, requires the Politician to be a current citizen in a player city. Any citizen can register to run for Mayor at the VotingTerminal located in City Hall. During the three-week voting cycle, citizens can go to the Voting Terminal to cast their vote for Mayor and check the current standings. The voting cycle is explained in greater detail below.

Creating a new Player City is often the most popular option, although it can often be difficult to find a workable location. Player Cities can be created on Corellia, Dantooine, Lok, Naboo, Rori, Talus, or Tatooine. The number of player cities that can be placed per planet is capped. The 3 main worlds of Corellia, Naboo, and Tatooine are able to hold 20 and the moons and adventure worlds of Talus, Rori, Dantooine, and Lok can hold up to 50 cities. It is important to note that there is also a cap on the number of cities that can achieve a certain rank. While the core worlds of Corellia, Naboo, and Tatooine can have a total of 20 cities, only 15 can be rank 3 or above and only 10 can be rank 4 or above. The moons/adventure planets of Talus, Rori, Dantooine, and Lok can have 30 cities at or above rank 3 and 20 at or above rank 4.

There is no way to know for certain the number of player cities on a world (it requires rank 3 to be visible on the map and not all use that option or are able to reach that rank). The only certain way to know is to attempt to place a city hall on the planet; if it is capped you will receive a system message stating that the hall cannot be placed. City Halls must be placed a minimum of 1000m away from other Player Cities as well, and the usual build-zone rules apply in regards to NPC cities.

Creating a City:

A city is created when a City Hall is successfully placed on a planet. A City Hall deed can only be placed by a Politician and only on the planets specified by the City Hall deed. When the deed is used, the Politician will have a series of pop-up instruction boxes and system messages appear with important information and instructions; the Politician also receives an e-mail detailing these instructions for reference. **Once a City Hall is placed it cannot be redeeded!**

When chosing a location to place your city hall, it is important to keep the surrounding terrain in mind. You want to have plenty of room to build houses and civic structures, so finding an area where the terrain has a lot of flat area is important. Cities built up against a mountian or near a river will look very pretty, but you could run into problems in the future if you don't have enough room to build. It's a good idea to have at least a passing familiarity with the area around your new city, even if that area won't be within the city limits in the beginning.

When the City Hall is placed, the Mayor has 24 hours to get5 citizens into the initial 150m city radius. A player becomes a citizen of a player city by placing a house within the city limits and declaring residence on the house terminal. If a player has had a residence elsewhere and is changing residence,it takes 24 hours to process theresidence change request (players leaving one player city for another should use the "Revoke Citizenship" option on the previous city's City Management Terminal); if the player had no previous residence itregisters automatically. City Hall counts as the Mayor's residence so they automatically become a citizen by placing the Hall. Players are allowed to be a resident of only one city at a time. The mayor is notified by e-mail when a new resident is added to the city, and players also receive e-mails when one of their structures are added to a Player City.

If the city doesn't have 5 citizens within 24 hours, the City Hall is destroyed along with any items inside and the treasury. The mayor will receive an e-mail stating that their zoning permits were rejected. If the city has at least 5 citizens within the 24 hour period, the Mayor is notified that their city was approved and valid.

The city region is a circle centered on City Hall. When a player enters or exits a Player City's limits, a system message appears stating the city name, the city rank designation, and the city's specialization if applicable. As a city adds citizens, the city radius expands and new city abilities are unlocked. A city's limits will never overlap with another player city or an NPC city.

Each rank of city has it's own classification:

  • Outpost - Requires 5 citizens and grants a city radius of 150m. At Rank 1 the city is allowed to have Small Gardens placed.
  • Village - Requires 10 citizens and grants a city radius of 200m. At Rank 2 the city is allowed to have a Bank, a Garage and Medium Gardens placed as well as player-placed Cantinas; you can also begin to set taxes at this level.
  • Township - Requires 15 citizens and grants a city radius of 300m. At Rank 3 a Cloning Facility and Large Gardens may be placed as well as player-placed Hospital.
  • City - Requires 30 citizens and grants a city radius of 400m. At Rank 4 a Shuttleport may be placed as well as player-placed Theaters.
  • Metropolis - Requires 40 citizens and grants a city radius of 450m.

Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. If the city has enough citizens to advance to the next level and the planetary caps for the next level have not been reached, the city is promoted one rank. If the city does not have enough citizens to maintain their current rank, they are demoted. The Mayor is notified of any changes in city rank. A city can only go up one rank at a time: an outpost with 15 citizens would become a village at their update cycle, not a township.

If a city falls below that required rank at the time of the city update, civic structures that require a higher rankwill be destroyed as well as any civic structures outside of thedemoted city's radius. Player-placed commercial structures (cantinas, hospitals, theaters) are not affected by city rank once they are placed. If you fall below 5 citizens at the time of your city update, your radius shrinks to Outpost size; you must have at least 5 citizens in 24 hours or the city hall will disappear along with the city treasury.

Once the city's rank has been validated, the city's weeklymaintenance fee is subtracted from the treasury. City Hall maintenance is paid first, then the rest of the structures. If the city can't pay for a structure, it becomes damaged and the mayor is notified of the structure status; the status of a civic structure can be checked from the City Maintenance Terminal. If a civic structure is damaged and reaches 0 condition, it is destroyed. **If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded. If a city can't pay for mission terminals or decorations they are destroyed and the Mayor is notified. Maintenance costs for each structure are listed below in the Structure Placement and Requirements section.

Mayoral elections take place every three weeks, starting from the time a city hall is placed. At the city voting terminal located inside city hall, citizens can vote for registered candidates; the radial menu option "Vote for Mayor" will provide a list of all registered candidates. A citizen may change their vote at any time during the three-week cycle or may choose to abstain. Any citizen may register to run during the first two weeks of the voting cycle only (an e-mail will be sent to all citizens informing them of a new candidate). Registered candidates may unregister as well to withdraw from the election. The existing Mayor must register in order to run in the election. At the end of the three week cycle, the candidate with the most votes wins the election and becomes Mayor. Uncast votes count as abstentions, and characters must be at least 10 days old in order to vote or run for Mayor. When a new Mayor is elected, the old Mayor loses all mayoral powers.

About Player City structures:

Player City buildings are purchased from Structure Traders. There are three styles to every city building: Corellia, Tatooine, and Naboo. Corellian-style buildings can be placed on Corellia and Talus. Tatooine-style buildings can be placed on Tatooine, Lok, and Dantooine. Naboo-style buildings can be placed on Naboo, Rori and Dantooine. Structure Traders gain Player City buildings as they advance through their skill progression:

  • Construction I: Bank deeds, Gungan statues (which is a multi-crafting schematic comprising the Gungan Head Statue, Strange Statue, Weird Statue, Tatooine Sun Symbol, Regal Battle Statue, and Sentinal Statue), and Streetlamps (which is also a multi-crafting schematic of four different types of streetlamps in multiple colors)
  • Construction II: Clone Facility deeds, Shuttleport deeds, Fountains (which is a multi-crafting schematic of the default fountain, the Round Brazier, the Square Brazier, the Circular Fountain, the Fountain of Contemplation, the Fountain of Heroism, and the Rectangular Fountain), and Small Garden deeds(another multi-crafting schematic with several types of small gardens that are planet-specific)
  • Construction III: Cantina deeds, Hospital deeds, Theater deeds, and Medium Garden deeds (a multi-crafting schematic with several types of medium gardens that are planet-specific)
  • Construction IV: City Hall deeds and Large Garden deeds (a multi-crafting schematic with several types of large gardens that are planet-specific)
  • Master Architect: Dantooine Meditation Area (a multi-crafting schematic for the small, medium and large Dantooine gardens), the Dathomir Obelisk Garden (a multi-crafting schematic for the small, medium and large Dathomir gardens), and the Endor Huts Garden (a multi-crafting schematic for the small, medium and large Endor gardens) *These three exotic gardens may be placed on any planet and use the normal Small/Medium/Large Garden city rank requirements.

Civic Structures are city buildings that can be placed by the mayor only and take no lots. City Halls, Gardens, Garages, Banks, Cloning Facilities, Shuttleports, terminals and decorations are Civic Structures; the city rank determines how many/when a structure can be placed and all maintenance costs come from the city treasury. Only the current Mayor has admin to these structures. A Mayor can remove civic structures by using the "Destroy Structure" command from the Structure Management Terminal; all civic structures can be redeeded if they are in 100% condition except City Hall. A Mayor can remove decorations and terminals via the radial menu for the item; only Mayorscan seethe "Remove" option available on these items.

Commercial Structures--Cantinas, Hospitals, and Theaters--are player-placed structures that work the same as any player structure except that they require a player be of a certain skill in order to place the structure. A commercial structure may be transferred to another player at any time, provided the player qualifies to ownthe building.

Structure Placement and Requirements:

Player City structures require the city to be a certain rank in order to be placed (detailed above), but also requires theplayerto have certainclassskills as well. Each civic structure within a city adds to the weekly maintenance deducted from the city treasury at the time of the city update.

City Hall:

As has been stated, City Hall is the only Player City structure that cannot be redeeded. Once it is placed, the only option is removal which results in the destruction of the city. City Hall is the center of the city radius and is where city administration takes place.

There are three different terminals inside a City Hall: the Structure Terminal, the Voting Terminal, and the City Maintenance Terminal.

  • Structure Terminal: The structure terminal is for the building itself; only the Mayor can be on admin for the city hall and use this terminal. There is no need to use this terminal unless you want to destroy the City Hall.
  • Voting Terminal: The voting terminal is available to all citizens in order to cast their vote or register to run for mayorship of the city. You can check the current standings of the race at any time from this terminal. Citizens may also change their vote at any time during the three-week voting process at this terminal.
  • City Maintenance Terminal: The city maintenance terminalhas two options from the radial menu: City Information and City Management. City Information is available to anyone using the terminal and includes the options Status Report, Citizenship Report, Structure Report, City Advancement, Maintenance Report, Treasury Report and Treasury Deposit. The City Management Terminal is only available to the current Mayor and includes the options Change City Name, Register/Unregister City, Enable/Disable Zoning, Manage Militia, Adjust Taxes, Treasury Withdrawal, and City Specialization.
    • Adjust Taxes - Allows the Mayor to manage taxes (information includedbelow).
    • Change City Name - Allows the Mayor to change the city name.
    • Citizenship Report - Gives a list of all citizens of the city.
    • City Advancement - Gives a system message regarding the next update cycle and opens the Status Report window.
    • City Specialization - Allows the Mayor to select a city specialization.
    • Enable/Disable Zoning - Turns the zoning option for a city on and off (included below in the Militia information).
    • Maintenance Report - Gives a break-down of city structures and the cost per week.
    • Manage Militia - Lists all current militia members and allows a Mayor to add a person to the militia (person must be in City Hall in order to be added to the militia). Citizens can also be removed from the militia using this option.
    • Register/Unregister City - Allows a Mayor with Fiscal Policy I to register/unregister the city and its structures on the planetary map, provided the city is at least Rank 3. Registration costs the city an additional 5k credits per week in maintenance.
    • Status Report - Lists basic information about the city. Shows the city name, current Mayor, the waypoint for the city, the city radius, number of citizens, number of structures in the city, the city specialization, tax information, and the travel cost.
    • Structure Report - Lists all city-owned structures currently loaded in the game world. This list includes all civic structures and their condition, trainers and decorations.
    • Treasury Deposit - Allows a player to donate money to the city treasury.
    • Treasury Report - Shows the current balance of the city treasury as well as all current tax rates.
    • Treasury Withdrawal - Allows the Mayor to remove a maximum of 50k out of the city treasury per day.

A City Hall is a civic structure and takes no lots,which provides the Mayor with 400 item limit for decoration or storage. City Hall maintenance per week is determined by the city rank. At Rank 1, the cost is 3500 creditsper week. At Rank 2, the cost is 6k credits per week. At Rank 3, the cost is 8500 creditsper week. At Rank 4, the cost is 11k credits per week. At Rank 5, the cost is 13500 creditsper week.

Bank:

Just like the banking terminals located in NPC cities, a Player City bank offers a menu of services including withdrawals, deposits, and the saftey deposit box feature. Joining a Player City bank connects the player into the planetary bank, allowing access to the safetey deposit box from any banking terminal on the planet.

Banks are a civic structure and take no lots. They cost the city 150 credits per week in maintenance. A Bank may be redeeded by the Mayor using the "Destroy Structure" option on the Structure Terminal.

Cantina, requires Entertainer (4.6 on skill progression) or Master Chef (part of Domestics Trader):

Player City Cantinas provide a location for Entertainers to do their job.

Player City Cantinas are commercial structures that can be placed by any player meeting the class-skill requirements andtake 5 lots. They follow the same rules as any other player-placed structure once they are placed and may be transferred by the owner using the /transferstructure command to any other player who qualifies to own the structure. Cantinas have an item limit of 400.

Cloning Center:

You have the option to store clone data at Player City Cloning Centers and droids areavailable to cure Cloning Sickness.

Cloning Centers are civic structures and take no lots, but they provide the Mayor with 400 item limit for decoration or storage. They cost the city 2k credits per week in maintenance. A Cloning Center may be redeeded by the Mayor using the "Destroy Structure" option on the Structure Terminal.

Garage:

A Player City Garage allows players to repair their vehicles just as NPC Garages do. When a player drives near the Garage, a system message appears stating, "You have entered into the proximity of a vehicle garage." A "Repair" menu option will appear on the player's vehicle and using this option will open the repair estimate window. If a Player City has added a Garage Tax, this percentage will be automatically added into the repair estimate.

Garages are civic structures and take no lots. They cost the city 2k credits per week in maintenance. A Garage may be redeeded by the Mayor using the "Destroy Structure" option on the Structure Terminal.

Gardens:

Each planet has unique garden options open to them, using the same planet-specific deeds as any other civic structure. Small Gardens can be placed at Rank 1, Medium Gardens at Rank 2, and Large Gardens at Rank 3. Exotic Gardens use the same size requirements as regular gardens.

Gardens are civic structures and take no lots. Small Gardens cost the city 1k per week in maintenance,Medium Gardens cost the city 2k per week in maintenance, and Large Gardens cost the city 3k per week in maintenance. Gardens may be redeeded by the Mayor using the "Destroy Structure" option on the Structure Terminal.

Med Center/Hospital, requires a Medic of at least Level 26:

Player City Hospitals are commercial structures that can be placed by any player meeting the class-skill requirements andtake3 lots. They follow the same rules as any other player-placed structure once they are placed and may be transferred by the owner using the /transferstructure command to any other player who qualifies to own the structure. A Hospital has a 300 item limit.

Shuttleport:

Player City Shuttleports allow players to travel in and out of the city to any other shuttleport or starport on the planet. Using the ticket terminal opens up a planetary map with available destinations; selecting a destination will give you the cost of the ticket to travel to that location. The ticket collector will let you know how long of a wait it is until the next shuttle arrives.

Shuttleports are civic structures and take no lots. They cost the city 7500 credits per week in maintenance. A Shuttleport may be redeeded by the Mayor using the "Destroy Structure" option on the Structure Terminal.

Theater, requires an Entertainer (4.6 on skill progression):

Player CityTheaters are commercial structures that can be placed by any player meeting the class-skill requirements andtake3 lots. They follow the same rules as any other player-placed structure once they are placed and may be transferred by the owner using the /transferstructure command to any other player who qualifies to own the structure. A Theater has an item limit of 300.

Decorations andTerminals:

There are several Trader-crafted decorations that may be placed anywhere in a Player City by the Mayor. There are some limits on how close decorations can be placed to city structures, and they also place a "footprint" onto the placing grid like structures do. Decorations take 100 credits from the city treasury to place and are dropped from the Mayor's inventory into the desired location. A city may have up to its rankX 10 decorations, and every decoration adds 150 credits each to the city's weekly maintenance. Decorations may be picked up by the Mayor using the radial menu.

A Mayor can use the /installmissionterminal command to place a terminal within city limits; the Mayor stands in the location where the terminal is to be placed (as well as facing the direction the terminal should be facing), types the command and places the desired terminalusing the pop-up window. In cities with the "Improved Job Market" specialization, the payouts from mission terminalsareautomatically increased by20%. Like decorations, terminals take 100 credits from the city treasury to place and adds 150 credits each to the city's weekly maintenance. Terminals may be picked up by the Mayor using the radial menu.

Taxes:

Taxes are managed from the city management terminal and all tax information is public and can be seen there. There are five types of tax the Mayor can collect:

  1. Property Tax - Every player who owns a structure in the city pays a percentage of their maintenance as property tax. This amount is automatically added into the structure maintenance and is charged per hour in keeping with the scheduled maintenance payment of the structure. When a player examines a structure they can see the hourly maintenance rate and it will state on that dialog box what the city's taxes are.
  2. Income Tax - A flat fee tax charged to every citizen of the city. The money is automatically removed from the player's bank and is charged to citizens on a weekly basis (an e-mail "reciept" is sent to the taxed player when the tax has been removed from their account). This tax has a cap of 2000cr. (**This tax is currently bugged. The tax only withdraws from the citizen's account if that character is logged into during that week. If the player does not log in, no taxes are collected.**)
  3. Sales Tax - A sales tax is added to every item sold by a merchant in the city. The vendor owner sets a price for a given item, and the tax is calculated in when the item is listed on the vendor for viewing; this tax also applies to items offered to a vendor. Tax is collected at the time of purchase. (**This tax is currently bugged. The tax is calculated into Merchant listings but the money never goes to the city treasury.**)
  4. Travel Fee - An additional fee added onto the normal ticket price for traveling from the city. The maximum amount that can be added is 1k credits. (**This tax is currently bugged. The ticket fee is added to all tickets, but the money for the fee is only added to the city treasury on outbound tickets purchased in the Player City.)
  5. Garage Fee - A percentage tax added into the total repair fee at the city garage.

City Specializations:

A specialization gives the city a bonus in some area for an increased cost in city maintenance. Different city specializations are available provided the city is of sufficient rank (minimum of Rank 3). A city can have only one specialization at a time and may only be changed once a week (to take effect with the next city update). Once a specialization is put into effect, it remains until the Mayor changes or removes it. There are eight city specializations currently available:

  1. Clone Lab: 8k credits per week. The cost of clone insurance in a city with the Clone Lab specialization is reduced by 20%. **This specialization currently provides no benefit since there is no longer insurance or decay on items.**
  2. Entertainment District: 8k credits per week. Entertainer healing (applies to inspirations only) are applied 10% quicker in a city with the Entertainment District specialization.
  3. Improved Job Market: 8k credits per week. Missions taken in a city with an Improved Job Market gain a 20% increase to their rewards.
  4. Manufacturing Center : 5k credits per week. Crafting done in a Manufacturing Center earns a 10% bonus to prototype assembly results, reducing the chance of failure.
  5. Medical Center : 8k credits per week. Medical healing and medical enhancements (buffs)are10% more effective in a Medical Center. **This specialization is currently bugged. The skill mods that this previously applied to no longer exist post-CU.**
  6. Research Center : 12500 credits per week. Any experimentation done in a Research Center is enhanced. A 15% bonus is applied to the final result roll is added during the experimentation phase of crafting.
  7. Sample Rich: 7k credits per week. Sampling in the city provides 20% more resources and a 10% greater chance of finding resources.
  8. Stronghold: 15k credits per week. Militia members ina Stronghold get a +50 bonus to all defense rolls against other players (PvP). **This specialization currently provides no benefit. The skill mods that this previously applied to no longer exist post-NGE.**

The Role of the Militia:

A Mayor may recruit any citizen into the city's Militia. The citizen needs to be present in City Hall in order for the Mayor to add them at the City Management Terminal. The Mayor is automatically a member of the militia when City Hall is placed. The militia has three commands at their disposal in order to regulate activity within the city limits:

  • /grantzoningrights - This command grants the target player the right to place a player structure in the borders of the city or to have a structure transferred to them. The zoning rights are active for 24 hours unless they are revoked (done by repeating the /grantzoningrights command on the target). In a Player City with zoning enabled, this command is the only way that structures may be placed or transferredin the city limits.
  • /cityban - This command bans the target player from using civic structures:the shuttleport (in or out), garage, bank,and cannotenter civic structures such as city hall or the cloning facility. They may still enter privately owned structures unless they are added to the ban list for that structure. The player remains banned unless they are granted /citypardon.
  • /citypardon - This commandunbansa targeted /citybannedplayer.

All three of these commands must be done to a targeted player and can only be used in the city limits.